Object space or world space using normal maps
1310 3 0- sniegockiszymon
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- jsmack
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- sniegockiszymon
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jsmack
The default is tangent space. Are your normal maps in tangent space? Usually you don't have to plug anything into the node, other than uv coordinates.
I am not talking about tangent or object in 'normal map' node, but there is 'normal' node and then you can choose object or world and I am wondering what are use cases for object
- jsmack
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sniegockiszymonjsmack
The default is tangent space. Are your normal maps in tangent space? Usually you don't have to plug anything into the node, other than uv coordinates.
I am not talking about tangent or object in 'normal map' node, but there is 'normal' node and then you can choose object or world and I am wondering what are use cases for object
Ahh, I misunderstood. The space on the normal node is useful if the normal is being used to generate a pattern, such as 'snow' on the tops of surfaces and you need it to stick to the transforming animation. It won't work for deformations obviously.
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