Recently, with the production and most recent daily build of Houdini, I am seeing an annoying display issue in geometry mode. For certain polygons, it appears as if they are disconnected, which makes selecting edges and points more difficult. I'm not sure if this is a Houdini issue, some setting that got changed, or an OSX graphics driver issue, but here is how it looks. It occurs if there is a moderate angle between polygon faces and one is zoomed in. Any suggestions?
There is no real separation of polygons and adding a fuse node does nothing. There is no difference if I set preferences to openGL or openCL for misc graphics.
Specs: MacPro, W5700X graphics card, high spec.