In Zbrush, if you import a geo that was previously subdivided multiple times, it can figure out the exact topology before the subdivisions. Is there something like that in Houdini?
-Olivier
reconstruct subdivisions like in Zbrush?
1325 2 1- olivierth
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- jsmack
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You can give this a go, your success may vary
<strike>https://www.sidefx.com/forum/topic/68278/#post-291896 [www.sidefx.com]</strike>
Edit:
nevermind, it's been removed.
<strike>https://www.sidefx.com/forum/topic/68278/#post-291896 [www.sidefx.com]</strike>
Edit:
nevermind, it's been removed.
Edited by jsmack - March 15, 2023 15:34:59
- animatrix_
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There is a paper on this that you can implement:
https://www.researchgate.net/publication/228968237_Reverse_Catmull-Clark_Subdivision [www.researchgate.net]
https://www.researchgate.net/publication/228968237_Reverse_Catmull-Clark_Subdivision [www.researchgate.net]
Senior FX TD @ Industrial Light & Magic
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