Hi there, I am new to this forum, so hi to you all. I have a Geometry inside a SOP network that I would like to always face the camera (it's a 2D tree texture on a poly plane). I've searched everywhere in the forum and wasn't able to find anything Thanks for your time
My problem is this : The SOP I want to orient to the camera is part of a bigger network that defines the ground on which the trees are growing and I only want to rotate the trees, not the ground… I didn't know sprites could be used for something else than particles :shock: I have find info on that !!!
shelghost Hi there, I am new to this forum, so hi to you all. I have a Geometry inside a SOP network that I would like to always face the camera (it's a 2D tree texture on a poly plane). I've searched everywhere in the forum and wasn't able to find anything Thanks for your time
- Append a primitive SOP after your geometry. - Turn on “Do Transform” - Select the camera object as the “Lookat Object” - Adjust the “Up-Vector” for proper orientation
Oh, you might want to ensure that each primitive has unique points (either the facet or the fuse SOP).