Read Ocean Spectrum Directly, Without Caching First

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Is it possible to directly read the Spectrum Geometry for use in the displacement of the ocean shader - Without first saving cache files to load back in?
Edited by GlennimusPrime - April 4, 2023 19:29:40

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image.png.00f27b48fbb327c1811af2fb54dc988b.png (20.8 KB)

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