I'm working on an architectural tool for my studio to generate different building mass options. This means that I'm looking to randomly scale cubes along the y direction while maintaining the overall sum of the total length of the cubes together.
After that, I would like in real-time to linear interpolate between each generated position, so there is a smooth transition between different options.
As someone quite new to VEX, I am struggling to find a way to do this. Any help would be appreciated!
After that, I would like in real-time to linear interpolate between each generated position, so there is a smooth transition between different options.
I don't know what you mean/want....
but this hip makes sure the random scaled heights totaled together always equals the target height.