KineFX - Attach flute to mouth and hand joint, Question

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Hello,

So I', working on a kineFX rig, where I have a humanoid rig and modelled a flute. No I want to attach the beginning of the flute to the mouth (head_jnt) and the middle part to the right hand (r_hand_jnt).

I saw this tutorial, https://www.youtube.com/watch?v=0XPCNxefOz8&t=318s [www.youtube.com] , which shows how you add a item to a joint. Only problem is here that I can only add it to the hand or head joint.

I was wondering if someone could help me and tell me how to solve this, and which nodes I have to look into to get it working.
So that the begin of the flute stays at the mouth and the middle part follows the hand ?

If that's possible ?

Greetings, Mul

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Screenshot 2023-07-18 at 16.44.21.png (3.9 MB)
Screenshot 2023-07-18 at 16.47.00.png (3.6 MB)

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Maybe it’s easier to attach the hand(s) to the flute with a constrait, instead of the flute to both, the hand and mouth ?

So when you animate the flute it will stick.
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Ah that's a good idea, will look into it !
Thanks toonafish
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