I have an issue with husk.exe getting "stuck" and not completing a render. It happens on random frames. Often though it does it early on, for example if I have 1001>1100 frames, it usually happens in the first 20 frames or so. I have noticed it tends to happen more often, but not exclusive to, RAM intensive render products as well as deepexr.
I am using husk command "husk --restart-delegate 1" in the Render Command in USD Render ROP.
I have attached a screenshot of two render logs. In the top log you can see that husk.exe finished the env_deep.1003.exr task and send a signal back to PDG resulting in PDG_RESULT.
In the second log below you can see Husk does not finish the task completely and no signal gets sent back to PDG allowing it to move to the next task. I do however get all files on disk, so from a rendering point of view the task is "done".
Notice in Task Manager how Husk.exe is taking up RAM and uses a small amount of CPU. No matter how long I let husk.exe sit there, it does not complete to send a signal to PDG.
This happens with both localScheduler and deadlineScheduler.
Any help would be greatly appreciated!
Thanks




