ROP FBX Character Output node convert curves to polygons

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There's no "convert NURBS and Bezier Surfaces to Polygon" option in ROP FBX Character output node. So, if I use it exporting my strand hair and import it in MAYA, all strand hairs are converted to polygons.

Does anyone know how to avoid this? I can't use pure ROP FBX Output node, because I need to export the hair with skeleton.
Edited by t3 - Aug. 15, 2023 00:39:38
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What if you use Alembic or USD?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Enivob
What if you use Alembic or USD?
alembic or usd works. But fbx would be better. I finally get rid of the joint node just go with ROP FBX Output node
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