Halo in Karma renders

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Hey guys.
I guess this pops up a lot but here it goes.
I rendered a flip sim with a black BG and tried to comp it in Nuke using a blueish-whiteish BG. The renders have a halo. Is this a render issue or a comp issue?
Edited by nelpiper73 - Sept. 18, 2023 19:21:24

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Selection_002.jpg (664.5 KB)

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This is usually a volume compositing issue. Unless you render deeps you will get a mismatch in sample accumulation when doing a simple over. The alternative to rendering deep is to hold out your other element by the volume and use a 'plus' type merge, however this limits the flexibility of the comp considerably. If that doesn't solve it then there might be some other issue.
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try disjoint-over mode in nuke
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