Hey guys.
I guess this pops up a lot but here it goes.
I rendered a flip sim with a black BG and tried to comp it in Nuke using a blueish-whiteish BG. The renders have a halo. Is this a render issue or a comp issue?
Halo in Karma renders
843 2 0- nelpiper73
- Member
- 67 posts
- Joined: May 2017
- Offline
- jsmack
- Member
- 7835 posts
- Joined: Sept. 2011
- Offline
This is usually a volume compositing issue. Unless you render deeps you will get a mismatch in sample accumulation when doing a simple over. The alternative to rendering deep is to hold out your other element by the volume and use a 'plus' type merge, however this limits the flexibility of the comp considerably. If that doesn't solve it then there might be some other issue.
- chongsong
- Member
- 8 posts
- Joined: Oct. 2014
- Offline
-
- Quick Links