What is the method for combining a fireball explosion with an RBD destruction simulation, e.g. a plane crashing in to the ground and breaking apart while emitting a fireball? Is there a way to create the RBD fracture sim and a pyro fireball separately and then composite them together, or mist the be combined in one simulaition to render them together?
Are there any tutorials of this process?
Combine fireball explosion with RBD destruction of object?
897 6 2- litote
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- Benyee
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Thanks for your reply. Regarding compositing the separate renders, how would you do this so that the RBD masks out the fireball, e.g. when a fractured pieces flies in front of the fireball? Someone mentioned rendering the RBD with a black material so this can be used as a matte mask in compositing, but I think I have seen an option in Mantra to use the RBD as a matte object in the render of the fireball, too?
- Benyee
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- litote
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- Benyee
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