using different uv attribute name in mtlx ?

   507   1   0
User Avatar
Member
85 posts
Joined:
Offline
is it possible to use different uv attribute name in mtlx? (for mixing shaders)
User Avatar
Member
710 posts
Joined: July 2005
Offline
There are a few nodes for bringing in specific attributes/primvars such as MtlX Texture Coordinates or MtlX Geometry Color, but you can always just use MtlX Geometry Property Value instead. Use it to bring in uv2 or whatever it's called and set the signature to Vector 2 if you would like.
  • Quick Links