Breaking constraints

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I have several point and primitive constrained objects in my scene.

But every time I make an adjustment to any object or shader, the constraints break and I have to reset the viewport or fiddle around with the constraints until they "wake up".

I assume this is a bug and not a feature.

Anyone else noticed this ?

H 20.0.547
Edited by toonafish - Dec. 21, 2023 04:33:59
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