I am working on a project where a pumpkin is on fire and then the fire dies down and becomes smoke. Now the smoke took the place of the flame and I want the smoke to stop and that only the pumpkin will be left but that it's still out of smoke.
As a heads up, I'm using houdini for the very first time and doing this in an Elective for university.
Please help ):
Pyro How to stop the flame from burning and smoking
354 1 0- alinamillerr
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- Enivob
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It's a big topic, but I'll assume you're using SOP based pyro.
Locate the pyrosolver node, click on the Fields tab, and roll open Density.
You should see a Dissipation field. You can animate this. Try a higher value to encourage smoke to go away more quickly.
On the Sourcing tab, you can also limit the source (the input generating flame/smoke) to exist over a frame range.
Locate the pyrosolver node, click on the Fields tab, and roll open Density.
You should see a Dissipation field. You can animate this. Try a higher value to encourage smoke to go away more quickly.
On the Sourcing tab, you can also limit the source (the input generating flame/smoke) to exist over a frame range.
Edited by Enivob - Jan. 4, 2024 09:34:28
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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