Output to FBX with skel?

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Hi,

The last time I used rigging/char tools in Houdini, it was Object level bones and a Capture and Deform SOP. Super simple, I could have a crude character animated in minutes, then refine things like capture weights etc over time. This can then be trivially exported to FBX with skeleton and animation to be imported into, for example, Unreal Engine.

I have never used KineFX and now there is APEX. Like everything I hope and expect from SideFX, it looks extremely powerful and procedural. However, I need fast and easy

Two requests:

  1. Please point me at a tutorial where in under 5 minutes I can take a simple biped, add bones, capture and animate
  2. Please point me at a tutorial where I can learn how to export all this to an FBX for use in other apps, such as UE.

If this new stuff isn't there yet, no worries, I can use the "old" system that "just works" but I do try to learn the new stuff when I have the opportunity.

Cheers,

Peter B
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