How to make RBD objects float in Flip Sim?

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I am trying to make some objects float in a flip sim. The objects does not have any unnecessary attributes and I am turning up feedback scale too. It is colliding but not floating. Can anyone tell me why it is happening. I have used all kind of nodes for collider. (RBD Packed objects, RBD objects, RBD fractured objects)
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https://forums.odforce.net/topic/52705-help-with-floating-rbd-objects-on-flip-sim/?do=findComment&comment=240207 [forums.odforce.net]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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I've tried it but it does not work with multiple objects like in my scene.
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You need a hero node per-object.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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