Why is my "High Quality Lighting" in viewport busted

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Hi Houwizards,

Whenever I enable ANY /obj-level light in the viewport and activate "High Quality Lighting (with or without shadows)" my geometry becomes a shapeless, grainy blob like in the pictures.

-This goes for every type of light (enviroment, distant, point...).
-It is nothing relating to the shading of the geometry itself, it has no attributes on it, same problem is with any and all geometry.
-Volumes are perfectly fine and beautiful.
-Only things I changed in the viewport display settings are 3D texture - Limit resolution to 512/512/512, and volume quality settings.
-I'm on windows 11, 7950x, RTX 4090. I'm was thinking it might be GPU driver problems but I tried to rollback a whole bunch of them and nothing worked. Both gameready and studio drivers.
-Renders are fine, but lights in general in the viewport seem to be megabusted. As i rotate the distant light, the shadows on geometry have 0 correlation with what is happening with the light: https://imgur.com/a/kdusdBz [imgur.com]

Any help? Is this even intended?
Edited by chilby - Feb. 13, 2024 17:49:37

Attachments:
light problem.png (3.3 MB)

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Is your geo packed maybe? Unpack it, convert it to polygon, and add normals to your geo.
Other than that: wait and see for the new viewport.

Cheers
CYTE
Edited by CYTE - Feb. 14, 2024 02:44:17
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No, the problem persists with just a regular ole Box SOP as soon as I turn on a fresh scene.
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Hm driver issue then maybe.
The viewport isn't great but it isn't that broken either.
Edited by CYTE - Feb. 14, 2024 09:05:32
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If you post the hip file and geometry, we might be able to determine what the issue is.
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@CYTE - I was thinking driver issues, too, but I'm on the latest 551.23 NVIDIA Studio Driver, so I don't know, this has been an issue for a while.

@malexander - I mean, sure, here is just a scene with just a box SOP with a singular point light in the scene, and it doesn't look correct on my system (box is fully black: https://i.imgur.com/jvOU8HK.png); as I said, it happens with literally all polygonal geometry in combination with any lights. Volumes are good.

There is a strong possibility that this is intended behavior and I'm just exceedingly dumb? I don't know.
Edited by chilby - Feb. 14, 2024 10:34:12

Attachments:
test.hiplc (135.8 KB)

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Have you tried to turn off x-ray in the display settings? Fixed similar issue for me earlier.
Edited by Heileif - Feb. 14, 2024 14:42:42
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Scene -> X-ray drawing? Just tried it, did nothing unfortunately
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You've got Flat shading on by default, which does some odd things with HQ Lighting (the combo isn't supported). You may have done a "Save as Default" when the shading mode was set to flat. Also, Ambient Occlusion is on, which will always use HQ Lighting, even if you switch to Normal. It's a bug, though one that's fixed in the upcoming Vulkan renderer.
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Omg thank you, yes the flat shading was the problem! Cheers man
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