Car Antenna Simulation

   225   1   0
User Avatar
Member
1007 posts
Joined: April 2017
Offline
Hi!

I have a car accelerating and stopping. I would like a cheap method of simulating a long antenna using a line with only 2 points. Ideally it would run in realtime.

What would be a cheap way of achieving this? Also, is there a way to have it affected by drag (might be usefull for other sims I want to do)?

-Olivier
User Avatar
Member
1007 posts
Joined: April 2017
Offline
Ah! So vellum seams to be a good method. I grouped the root point on my line and added a vellumhair sop with high strech stiffness and a bend stiffness of 0.1. I set the Pin Points to use my root group and set the Pin Type to Soft.
  • Quick Links