hiya,
iam back in the vex exploring business and i am tryin to achieve
an electron microscope shader look..
i am really stuck in the begining trying to achieve the diffuse color
to get white when the incidence angle is 0 (at the boudnaries of the geometry)
and black when the angle is 90…
kind of like the edge fallof but inverted…
i tried to disect the edge fallof but had no luck… any ideas to get me started?
cheers J.
Electron microscope shader
6697 6 1- JohnBardakos
- Member
- 57 posts
- Joined: April 2006
- Offline
- JohnBardakos
- Member
- 57 posts
- Joined: April 2006
- Offline
kind of like this one .. but a bit less diffuse on the 90 angles..
more black there..
http://pixel-samurai.blogspot.com/ [pixel-samurai.blogspot.com]
more black there..
http://pixel-samurai.blogspot.com/ [pixel-samurai.blogspot.com]
- edward
- Member
- 7725 posts
- Joined: July 2005
- Offline
- JohnBardakos
- Member
- 57 posts
- Joined: April 2006
- Offline
- arzo
- Member
- 99 posts
- Joined: Sept. 2006
- Offline
check here
http://forums.odforce.net/index.php?showtopic=3770&hl=xray%20shader&st=0 [forums.odforce.net]
xray and microscope are quite similar?
hope this helps
there is some old pdf somewhere If i remember i will post it
z
http://forums.odforce.net/index.php?showtopic=3770&hl=xray%20shader&st=0 [forums.odforce.net]
xray and microscope are quite similar?
hope this helps
there is some old pdf somewhere If i remember i will post it
z
- JohnBardakos
- Member
- 57 posts
- Joined: April 2006
- Offline
- JohnBardakos
- Member
- 57 posts
- Joined: April 2006
- Offline
-
- Quick Links