I'm trying to make an effect where some objects get inflated along the normals until they fill another container object.
When there is only one object, it can be easily done with Ray SOP:
However, when it comes to multiple objects, I have no idea how to achieve the effect:
I guess I need to get some solver involved? But I don't even know where to start...
How to inflate multiple objects in a container mesh?
493 4 1- raincole
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- Enivob
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- raincole
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Enivob
You could try something like this vellum set up.
https://hdbp.io/ztbfmcjG [hdbp.io]
Using Vellum seems to be a possible solution. I found this one:
However I feel there must be a more performant way... since I just want the points to move along the normals, do I really need a physical simulation for this?
Edited by raincole - March 7, 2024 05:05:22
- w_maro
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- may be this tutorial can guide you
Analytical Foam
https://entagma.com/analytical-foam/ [entagma.com]
As position based simulation techniques ...
Analytical Foam
https://entagma.com/analytical-foam/ [entagma.com]
As position based simulation techniques ...
- viklc
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