Vex: calculate g force vector?

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Hi!

I'm making a simple car rig and I'd like the body to tilt depending on the G force (Acceleration, turning, etc.). Is there already a node for that? If not, how would I calculate it? I'm guessing I start with a Trail sop to get v@v but what would be the next steps?

-Olivier
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Hello, the trail sop can also calculate acceleration if you check the box and set velocity approximation to Central Difference.
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