I have a glass rbd sim using rbd_disconnected_faces sop to group connected faces. In sops I then mark those faces as invisible with a visibility sop.
However in Lops this visibility group is not respected. I attempted to write out per-face "usdvisibility" but with no luck. What's the best way to hide the interior glass faces until the glass shatters and have that work in Lops?
Edit: Interestingly enough, referencing in an alembic version of the cache, works just fine.
Per-face animated visibility in LOPs
334 3 0- jarjarshaq
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- jarjarshaq
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- jsmack
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- jarjarshaq
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