Per-face animated visibility in LOPs

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I have a glass rbd sim using rbd_disconnected_faces sop to group connected faces. In sops I then mark those faces as invisible with a visibility sop.

However in Lops this visibility group is not respected. I attempted to write out per-face "usdvisibility" but with no luck. What's the best way to hide the interior glass faces until the glass shatters and have that work in Lops?

Edit: Interestingly enough, referencing in an alembic version of the cache, works just fine.
Edited by jarjarshaq - March 8, 2024 13:15:29
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I attempted export the usd with the group "connected_glass". I then tried both the rendergeosettings set to render visibility set none. I also tried a wrangle, and set the usd_setvisibility=0. Neither worked.
Edited by jarjarshaq - March 8, 2024 13:40:26

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connected_glass.jpg (166.7 KB)

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geomsubsets cannot set visibility. Only prims can have animated visibility. change the path attribute of the faces that need to be hidden so they generate a new prim. Then set the visibility there.
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Smart. Thanks jmack.
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