Hello,
I'm wondering how to control the direction/pattern for a ramp shader node with Karma.
Here is an example of the usual controls I would have in Arnold:
However with a "kma_rampconst" I seem to not have any control and the shader just uses the input 0 point to determine the overall colour.
Any ideas?
all the best,
amwilkins
Karma - Controlling Ramp direction/pattern
303 2 0- am_wilkins
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- BrianHanke
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You'll have to look up the math formulas online for the various 2D transformations and implement them using MaterialX math nodes.
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- am_wilkins
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