Scattered vellum object inflates on creation frame

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Hey!

I am struggling with scattering a grape asset I got from Megascans. Not sure why on the creation frame the asset inflates.

-Separated the grapes from the grape stem and gave each a cloth configure
-Grouped the stem and grapes and used groups to stitch them together
-Scatter aligned them onto a sphere with a random angle
-Then when I run the sim the inflation on the creation frame happens

Thanks!

Attachments:
inflate vellum.gif (668.2 KB)

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you are most likely scaling down the grapes by having @pscale on your scatter points and because the grape constraints rest lengths are not scaled it will try to force them to inflate to their original lengths

try checking Update Rest State on your vellumunpack3
Edited by tamte - April 1, 2024 14:01:48
Tomas Slancik
FX Supervisor
Method Studios, NY
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