Heightfield tile split with for loop

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Hello,
I am trying to loop through the tiles of my heightfield but I don't understand how it is supposed to work.

I know it's possible because it's in the documentation :

The usual workflow for this node is to animate the Tile number parameter to extract each individual tile, for example in a for-each loop, to save each one to an individual file. This can be useful to work on the tiles in parallel, or to break huge areas into chunks for a game engine.

If someone can help me, it would be very appreciated

Thanks for any help in advance !
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Hi,

You can reference the for loop iteration inside the Tile Number parameter like this:

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