I've got a full Alembic cache solve for the bones/ muscles and it's looking good enough (just a quick enough anatomy transfer pass), and have been utilizing a few found examples of Houdini muscle solves online (the Epic demo, the dinosaur leg, and some frankenmuscle things i've found), but for the life of me I continually have issues getting a decent enough skin/fat/tissue solve. Either it's unstable and continually jittering around with noise when the skin is colliding in folding areas, or the solve is overly loose and feels more like a wetsuit in general.
As I've been going thru and changing settings and watching sims trying to understand the connections the solver is using and what is doing what...i'm struggling to figure out how the tissue surface attachments are initialized? They seem to try and sometimes find the closest point on a collider instead of following the normal and trying to hit the core surface. So when i sim, i'm seeing some of these "strange" connection areas really fold improperly where i'd expect things to slide over the core and then use the colliders to sim against.
Anyone have some insight? Or some direction you can point me in for ideas of things to look at? remember--i'm a noob with houdini and i'm really just stumbling around experimenting with things...but it's been fun

Attached are a couple images of a subset of the solve i've setup for faster testing. if you look at the image with the tissue connections/ visualizations you see the attachments really following the muscle colliders instead of being more averaged than i'd "think" they would be. --again...maybe i'm just missing something with the solver and how it works itself.
Thanks in advance!


