Dividing meshes on a single axis.
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- Tanto
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- Konstantin Magnus
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Roll an attribute cyclically using the remap node and feed it into the clip node.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- Tanto
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- Konstantin Magnus
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Python verbs can call SOP nodes several times:
https://forums.odforce.net/topic/40608-clipping-tools-bricker-from-center-and-radial/#comment-195306 [forums.odforce.net]
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
https://forums.odforce.net/topic/40608-clipping-tools-bricker-from-center-and-radial/#comment-195306 [forums.odforce.net]
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- Konstantin Magnus
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Performance-wise the boolean node with a bunch of grids might be faster, though.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- animatrix_
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Hi,
You can also do this using a C++ Wrangle (inlinecpp Python module [www.sidefx.com]). I used it in production a lot of times and the speed was orders of magnitude faster than other methods I have tried.
You can also do this using a C++ Wrangle (inlinecpp Python module [www.sidefx.com]). I used it in production a lot of times and the speed was orders of magnitude faster than other methods I have tried.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]

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- Tanto
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