create 'spider web' fracturing shape
14588 12 1- metaclay
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Hi, i've been playing with shatter/fracturing, so far i always got quite random shape, i know i can control the density at specific surface etc. But right know i want to konw if possible , how to get specific shape of the fracturing, so i want the fracturing pattern like a spider web, it breaks from a center point and spread out. And the pieces also have a bit specific long thin shape, to be real , it's more like a crack on car's window when it's hit by a bullet, you'll see ‘spider web’ pattern. Any idea ?
thanx
thanx
- 3Dude
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- pclaes
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There is an example of this type of clip/foreach tool in this dvd - for 2D cases:
http://www.3dbuzz.com/xcart/product.php?productid=58&cat=0&page=1&featured [3dbuzz.com]
If you want it in full 3d I would go with a high resolution voronoi split, but group pieces together to get the concave shapes. required for those rounded pieces. The way you scatter your initial points for the voronoi will be important too.
http://www.3dbuzz.com/xcart/product.php?productid=58&cat=0&page=1&featured [3dbuzz.com]
If you want it in full 3d I would go with a high resolution voronoi split, but group pieces together to get the concave shapes. required for those rounded pieces. The way you scatter your initial points for the voronoi will be important too.
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
- redpaw
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try this I used it recently and it works pretty well.
make a couple of circles with a limited number of points. say 5 or 7
overlap them slightly and align them to the surface you want to shatter.
pipe their points into the points input of the voroni shatter sop.
and run the shatter.
you should get a radial like shatter from this pretty well.
depending on how you move things around in the points you should get some nice radial shards out of this, if you put a small amount of scatter points on there too, it will start to break up things nicely .
I don't have any time right now to make a hip example, but this should work pretty well for ya
-johnc
make a couple of circles with a limited number of points. say 5 or 7
overlap them slightly and align them to the surface you want to shatter.
pipe their points into the points input of the voroni shatter sop.
and run the shatter.
you should get a radial like shatter from this pretty well.
depending on how you move things around in the points you should get some nice radial shards out of this, if you put a small amount of scatter points on there too, it will start to break up things nicely .
I don't have any time right now to make a hip example, but this should work pretty well for ya
-johnc
- zarti
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- metaclay
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- zarti
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- metaclay
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- zarti
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- metaclay
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- VisualCortexLab
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not sure if you missed something in the final HIP file but I could get it working only by changing your forvalue expression with the default one:
stamp(“../../foreach1”, “FORIDXVALUE”, 0)
stamp(“..”, “FORVALUE”, 0)
loading the scene with your expression gives me warnings on load and then doesn't seems to work. check it out!
edit: btw, such expressions where in the pointJitter and in the ROTATE nodes inside the foreachSOP
stamp(“../../foreach1”, “FORIDXVALUE”, 0)
stamp(“..”, “FORVALUE”, 0)
loading the scene with your expression gives me warnings on load and then doesn't seems to work. check it out!
edit: btw, such expressions where in the pointJitter and in the ROTATE nodes inside the foreachSOP
JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
VisualCortexLab Ltd :: www.visualcortexlab.com
- zarti
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hi sum][one ,
strange i never got any message when i reloaded the hip , even with the one uploaded here . also , there was nothing removed from the hip file before uploading it .
my experience with houdini is modest , so i'm unable to explain why that happened or how i could avoid a similar thing happen again in future
thank you for the correction .
.cheers
strange i never got any message when i reloaded the hip , even with the one uploaded here . also , there was nothing removed from the hip file before uploading it .
my experience with houdini is modest , so i'm unable to explain why that happened or how i could avoid a similar thing happen again in future
thank you for the correction .
.cheers
except the things that cannot be seen , nothing is like it seems .
- xyzDist
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