Houdini 17 Sneak Peek

Posted 10月 01, 2018
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Houdini 17 には、GPU による高速化のクロス、ヘア、ソフトボディ、粒子のマルチソルバ、まったく新しいホワイトウォーターソルバ、マテリアル(素材)ベースの破壊フレームワーク、フェイシャル自動リグ、フルボディIK、改良されたアニメーションとモデリングワークフロー、UVの自動シーム生成、GLTF 入出力、ゲーム開発ツールなど豊富な新機能搭載。

10月2日に Houdini 17 Launch イベントがモントリオールの Cirque Éloize で行われました。ここでの講演で録画された Houdini 17 の新機能はこちらです。

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Music Credits: Olivier Orand 

Album: Human | Live Nuit Hypnotique #4
Tracks: Forgotten Ritual, Benares


コメント

  • Rod TD 11 ヶ月, 4 週間 前  | 

    Ok, i´m officially in shock! WOW!
    Thanks guys at SideFX for all this incredible new stuff!

  • bingzuoshuijing 11 ヶ月, 4 週間 前  | 

    牛逼!!!

  • wacooa 11 ヶ月, 4 週間 前  | 

    Awesome 666

  • Kundan Basnet 11 ヶ月, 4 週間 前  | 

    Wow Sidefx did it again.

  • kuimig 11 ヶ月, 4 週間 前  | 

    very 屌!

  • Lyn 11 ヶ月, 4 週間 前  | 

    非常

  • Mugi 11 ヶ月, 4 週間 前  | 

    You guys are the best. Thanks for all ya efforts. No wasted moonlight.

  • monci 11 ヶ月, 4 週間 前  | 

    碉堡了

  • Santi Gutierrez 11 ヶ月, 4 週間 前  | 

    Congrats !!! awesome release and a lot of work behind. Houdini is growing so fast......

  • Zoo 11 ヶ月, 4 週間 前  | 

    Can't wait :)

  • Pavel Dostal 11 ヶ月, 4 週間 前  | 

    excellent, houdini team is best

  • qral 11 ヶ月, 4 週間 前  | 

    wow! looking forward :-)

  • JohnDraisey 11 ヶ月, 4 週間 前  | 

    Looks like I won't need Marvelous Designer anymore! And omg, the hair physics and cloth physics. =O

    • Pavel Geraskin 11 ヶ月, 3 週間 前  | 

      I don't think that 17 will have all Marvelous features. I think Marvelous will be still better choice for cloth.

    • JohnDraisey 11 ヶ月, 3 週間 前  | 

      No way, Marvelous has a ton of cool features. But I wouldn't mind building tools to copy any missing features. We're currently figuring out how to treat COPs like Substance Designer, and things are progressing well. Managed to get texture displacement to affect geometry in the viewport, so I'm very happy about that.

  • Kwesikwaa 11 ヶ月, 4 週間 前  | 

    Amazing! terrific! What else can i say

  • Peter Jansen 11 ヶ月, 4 週間 前  | 

    Can't wait! Looks incredible. Genuinely amazed at how many features come out in each release.

  • iahmedabdelnaby 11 ヶ月, 4 週間 前  | 

    Great as usual Sidefx

  • cgdvs 11 ヶ月, 4 週間 前  | 

    非常厉害,在行业软件里每项都是顶尖了。

  • q276822076 11 ヶ月, 4 週間 前  | 

    I love houdini !

  • Otaku007 11 ヶ月, 4 週間 前  | 

    卧槽 666

  • pisces 11 ヶ月, 4 週間 前  | 

    fucking awsome, it comes all the features i am trying to implement

  • joos 11 ヶ月, 4 週間 前  | 

    你们这群屌丝

  • Laven666 11 ヶ月, 4 週間 前  | 

    freaking cool~

  • Edison 11 ヶ月, 4 週間 前  | 

    这么多中文评论怎么还不出中文文档呢

    • a48717971 11 ヶ月, 3 週間 前  | 

      可能是因为在中国一套都没卖出去……

      • poka 11 ヶ月, 3 週間 前  | 

        你说的对

  • Derrick Archuleta 11 ヶ月, 4 週間 前  | 

    Updates across the board, thank you SideFX!!!

  • h_daniel_works 11 ヶ月, 4 週間 前  | 

    So AMAZING, my fricking jaw dropped and I almost spilled my coffee over the keyboard. Superb work SideFX! Love the new cloth Solver, Pyro Retime Tool, Open VDB Sourcing and the new NVIDEA OptiX Denoiser!! Every feature is outstanding cant wait till release!
    Once again Thanks so much for the hard work SideFX-Team and this extremly awesome release!!

    • JohnDraisey 11 ヶ月, 3 週間 前  | 

      Right?! I jumped out of my seat. Those fur physics!!!

  • amin cgi 11 ヶ月, 4 週間 前  | 

    Wow, that's great

  • ciclopez 11 ヶ月, 4 週間 前  | 

    Incredible update! can't wait to test it out. Thank you SideFX!
    Please, never let Autodesk buy you, you know why :D

  • cybernetix 11 ヶ月, 4 週間 前  | 

    NEXT LEVEL

  • Seaton 11 ヶ月, 4 週間 前  | 

    Like modeling in Houdini!

  • RamaKrishna 11 ヶ月, 4 週間 前  | 

    The beast awakens..!!

  • asawant 11 ヶ月, 4 週間 前  | 

    Thanks to SideFX RnD Team for putting immense hard work ,looking forward to this great new version.

  • theviolator 11 ヶ月, 3 週間 前  | 

    Houdini is an amazing software, every new release gets me fall in love with it all over again!

  • xunmen 11 ヶ月, 3 週間 前  | 

    it's wonderful. houdini is always power!!!!

  • McKormick 11 ヶ月, 3 週間 前  | 

    Now that is first class Major Release. Great work!

  • vertigo262 11 ヶ月, 3 週間 前  | 

    Looks really cool! But i was kind of hoping for more of a real time interface gearing towards real-time animation output. Especially with RTX technology! I have not yet seen a 3D Animation interface that is geared towards that, which Maya was trying to do long ago,and is now easily achievable, while Game Engines are doing it. Although it looks like Blender 2.8 is going that way. But I'd rather see it in Houdini!

  • Scott Turner 11 ヶ月, 3 週間 前  | 

    you guys are so screwed. dont you realize paint effects can already do most of this stuff. better luck next time

    • kuimig 11 ヶ月, 3 週間 前  | 

      wut fxxxking wrong with u?

    • JohnDraisey 11 ヶ月, 3 週間 前  | 

      I used Maya paint effects from 2011~2017. They're just MEL scrips that require heavy, manual labor to get anything decent out of. It used to be my go-to foliage tool, but it wasn't fun. But when we needed an Arnold Procedural instancer for a property with 10,000 square feet of grass, shrubs, trees and mulch, we coded it in a VEX wrangle within an afternoon.

      I get where you're coming from. Maya has a lot of neat legacy tools. But if you give Houdini a shot, you'll see how it's an effort amplifier. For instance, I used to model buildings by hand in Maya at a rate of 1 building every 16~20 hours. Compare that to a custom tool I made in Houdini that generates full renderable buildings instantly using just a few slider parameters that I defined. It's a huge improvement in quality of life! I literally sleep more, haha.

      Maya has shelf tools that abstract the technical side and keeps things "artistic." Houdini on the other hand encourages you to build your own tools and is more "technical."

      The way that I transitioned was by choosing just one skill, Modeling, and telling myself not to do any modeling in Maya if I could help it. Eight months later, Houdini is the best modeling tool I've ever used. So yeah, just give it a shot! I guarantee it'll grow on you. =]

  • Hubert Dot 11 ヶ月, 3 週間 前  | 

    Paint Effects... OK. maybe you're right to some extent, but I bet that in next two H releases Maya and all the Fuc..DESK will look like rookies compared to Houdini.
    And If you're such a fun of Maya, what are you doing here, in Houdini realm?

    Keep up Sidefx.

    • Kwesikwaa 11 ヶ月, 3 週間 前  | 

      Hahahahaha autodesk screwed him, he got dazed haha

  • JohnDraisey 11 ヶ月, 3 週間 前  | 

    I used to look forward to Black Friday. Now I look forward to Houdini releases. =P

  • luomit 11 ヶ月, 3 週間 前  | 

    酷!

  • teak421 11 ヶ月, 3 週間 前  | 

    Look at all of the modeling improvements! (see text at the end!). Congrats SideFX!

  • chineseleaf 11 ヶ月, 3 週間 前  | 

    It's very great. does official can not be make a OpenCl master class ? i think in the future GPU calculate is better way . 17 looks like very powerfully.

  • xiaoyunnaix 11 ヶ月, 3 週間 前  | 

    six six six!

  • yxtx2012 11 ヶ月, 3 週間 前  | 

    Very much looking forward to using

  • poka 11 ヶ月, 3 週間 前  | 

    伟大的houdini。我爱你

  • hsolomon 11 ヶ月, 3 週間 前  | 

    GPU-accelerated..........Yes now we are talkin....:) Soupup Mantra with GPUs
    As always - Salute to SESI for all the efforts for VellLOPs
    GPU-accelerate everything - That should be the name of the game from now on. ( I hope you guys have seen nVidia's RTX launch.... Now I want a TOP context Turing/Tensor Operators grilling M/C, Deep learning and AI injected procedural FXing - ;-#
    Can't wait :)
    ...........hmmm at the end of the day its all about UI and practicality.
    "User Experience - Ability to search for hidden and invisible parms in Parameter Dialog."
    This alone tells SideFx started thinking about Wrangler's pains. I tell ya ! This feature may be unnoticeable or underwhelmed BUT I see this as the number 1 feature of this release. Whoever has participated in "this" problem fixing you all WILL find rest in paradise :)
    User Experience - Detailed attribute info with visualization in the node-info dialog -------as well :)
    "this" release - I am flattered as those XPBD grains :) AWESIDEFX

  • poka 11 ヶ月, 3 週間 前  | 

    你能找到这个。在教程页面

  • Kwesikwaa 11 ヶ月, 3 週間 前  | 

    Cant wait to see tomorrow's launch

  • bijianchang 11 ヶ月, 3 週間 前  | 

    牛逼!

  • Jason Zhu 11 ヶ月, 3 週間 前  | 

    千万别出中文版

  • hound2003 11 ヶ月, 3 週間 前  | 

    Wow) RIP dear autodesk)

  • Masoud 11 ヶ月, 3 週間 前  | 

    Thanks to SideFX team, Houdini's new features are awesome, but
    Is it possible to add these to next versions :
    - "Bezier Handle" method to curve SOP ...
    - Exporting camera (or primitive as Null node) to "After Effects" ...
    - Adapt Houdini's scene scale to other DCCs like Maya or Cinema4D ...
    - Rotation angle snap ...
    - "Auto-complete" functionality of "User Defined Variables", to wrangles ...
    - a "Knit Solver" ...
    - Better user interface for L-System SOP ...
    - Better workflow for bend gizmo ...
    - Border selection like 3ds-max ...
    - Selecting and transform points on multi-selected geometries, simultaneously...
    - ...
    :D

    Thanks, again ...

    • Sergen Eren 11 ヶ月, 2 週間 前  | 

      "- "Auto-complete" functionality of "User Defined Variables", to wrangles ..."

      Second that!!! something like VS intellisense would be so great.

  • snezz2012 11 ヶ月, 2 週間 前  | 

    You guys with Houdini 17 will be able to create beautiful games and movies.
    I want to offer you an 8-season plot that will fully reveal your Houdini 17!!!

  • emad 11 ヶ月, 2 週間 前  | 

    Thnx,its amazing

  • Hooallcc 11 ヶ月, 2 週間 前  | 

    How is a exclent version in CG industry! Waiting for 3days,That's 666!
    I will try to use the Houdini do everything replace Maya workflow in our pipline!

  • rezanasiri 11 ヶ月, 2 週間 前  | 

    Im gonna suggest the English Language academy to replace the word "trash" with the word autodesk. So for instance if someone wants to say take the trash outside, instead they would say take the autodesk outside.

  • acti 11 ヶ月, 1 週間 前  | 

    谢谢

  • akshat.sharda13 11 ヶ月 前  | 

    I'm looking for a way to implement digging action in unity... can anybody guide me how to use this for the same?

  • honey_khadem 9 ヶ月, 2 週間 前  | 

    is there any way that we can have the example files of the sneakpeak ? for example for shattering?

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