Hi!
I'm making a rock generator that does many booleans in a for-each loop. I'm using a Clean sop with the “manifold only topology” option in the loop right before the boolean yet I always get an error about “non-manifold edges” at around the 8th iteration. The next iterations after the error causes huge holes in the mesh.
What would be the right way to fix non-manifold edges?
-Olivier
how to fix non-manifold edges?
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- olivierth
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- Andr
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- olivierth
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- olivierth
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I was able to fix that problem by using a polyfill and blasting any primitive with more than 4 points after that.
Now I'm getting another problem. A non-manifold edge happens at an infinitely thin section of the mesh. Every single time I get a different problem. I'm about to go nuts.
-Olivier
Now I'm getting another problem. A non-manifold edge happens at an infinitely thin section of the mesh. Every single time I get a different problem. I'm about to go nuts.
-Olivier
-Olivier
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- olivierth
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…alright, so I did not find a way to fix non-manifold edges but I changed some things that avoids getting those bad edges.
At each loop, I checked to make sure I only had one geo (connectivity) and no floating pieces. I've also removed the fuse and clean sop since they caused more problems then solved them.
Now, it looks good (for now).
-Olivier
At each loop, I checked to make sure I only had one geo (connectivity) and no floating pieces. I've also removed the fuse and clean sop since they caused more problems then solved them.
Now, it looks good (for now).
-Olivier
-Olivier
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- artsomniadotart
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