I'm trying to recreate the drift shot from BUGATTI CHIRON Pur Sport: "C" the Drift.
The first attachment is the original reference:
The second attachment is my recreation. I changed the car to a BMW and also changed the drift direction:
I'd love to get some feedback on how I can improve it.
So far, I've noticed these issues:
- The tire smoke shape and behavior need improvement.
- The background doesn't look convincing.
- The asphalt texture is obviously tiling.
For the tiling issue, I tried using the HexTiled Karma node, but I can't figure out how to use it properly.
The HexTiled node outputs color or normal data, but the textures I'm using from Poly Haven are separate grayscale maps (diffuse/albedo, roughness, etc.). I'm not sure how to connect those maps correctly or whether I need a separate HexTiled node for each texture.
For the background, I'm thinking about generating or finding a simple panoramic image (using AI or a stock image), then projecting it onto a backplate/back plane in Nuke.
Are there any other areas you think I should focus on? Any feedback or suggestions would be greatly appreciated.
