Hi all! KeenTools team here, some of you might know us from our tracking tools for Nuke, Blender, or AE.
We’ve finally brought our geometry-based object and camera tracker to Houdini as a native SOP node.
It allows VFX artists, motion designers, and generalists to handle matchmove tasks right inside Houdini, with full support for both OBJ and Solaris workflows. It’s a huge time-saver, as you can now capture animation from 2D footage directly inside the scene and then turn tracked geometry into colliders or emitters for simulations – all with zero app switching.
Downloads, details, and tutorials here: https://keentools.io/products/geotracker-for-houdini [keentools.io]
It’s in open beta right now, so we’re relying on your feedback to get it right. Would really love to hear what works for you.
Cheers!
GeoTracker for Houdini – Native Matchmove Tool
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- nord_lt
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- kobiohanna
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- keen_tools
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kobiohanna
using the beta for a week right now looks great, the feature i want to see is "snap" geo like we have in Nuke/Blender
Thanks for the feedback and beta testing. Could you clarify what you mean by “snap Geo” as used in Nuke and Blender? Do you mean Auto Head Alignment in FaceBuilder and FaceTracker, or something else? I don’t recall this kind of GeoTracker functionality in Nuke or Blender.
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