Fog rays in houdini18

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Hello,
as a newbie I`m struggling with some light setups. How do you can make fog rays in houdini18? Found some tips about a atmosphere node and the litfog shader, but the atmosphere node is noted as deprecated and I have no idea to set this shader up. Any help is welcome.

Tia,
Jochen
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Here you go.

Box with uniformvolume shader and a light with projection map.

Just hit render.
Edited by Werner Ziemerink - 2019年12月17日 13:23:35

Attachments:
Vol_Light.hipnc (653.7 KB)

Werner Ziemerink
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Thank´s Werner,
it´s a start for me, you build your own uniformvolume shader, right?
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No, you can crab it from the Material Palette and just assign it to any geometry.

https://www.sidefx.com/docs/houdini/gallery/shop/vopmaterial/uniformvolume.html [www.sidefx.com]
Edited by Werner Ziemerink - 2019年12月18日 04:34:42

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UVol.jpg (287.2 KB)

Werner Ziemerink
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that´s great

Thank you
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