And in that very moment Tommy realised that it might have been a bad decision to agree to those “Falling Tests”. “I guess I fell for that..”, he chuckled and smashed into the ground.
Edit: Attached HIP file for the community. Extras used: Octane Render.
Falling behind, but that won't stop me from trying to keep up.
Please accept my submission for Day 8 “Falling” as solid participation.
high-poly organic mesh grown/textured/baked in sops (Labs nodeflow) low-poly velluminated into this not quite seamless loop for your pleasure rendered with flipbook
Thank you, -alan/organic
p.s. process timelapse in the queue on this one with at least 80% of the work recorded earlier
Day 8: Falling: Simple rigid body simulation of petals, created with mplayer, since computer can't keep up with all the rendering for this competition.
The main goal for me is to learn this amazing piece of software. I was stuck on concave objects and collisions. Well, no more! Even though this is late, I am happy I learned a new skill, even if it probably seems trivial to everyone else!