Hey All,
I am very new to Houdini and I am running into an issue when exporting a sim from Houdini to Maya I am getting this what I can only assume are black flipped normals and I am not sure how to fix it.
I attached a pic just so yall see what I am seeing.
Looking forward to your answers.
Best,
H
Houdini Engine Geo to Maya (Possible Normal Issue)
4009 5 1- Hermon
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- johnmather
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- Hermon
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- johnmather
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- Hermon
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johnmather
Is “Preserve mesh hard edges” checked in the asset node?
Hey John, Yes “Preserve mesh hard edges” is checked on.
P.s this is the video I was following you guys posted on your website on how to use Houdini Engine with Maya, and even in the tutorial they had the same issue as mine but didn't explain how they got rid of it.
https://www.sidefx.com/products/houdini-engine/plug-ins/maya-plug-in/ [www.sidefx.com]
Thanks!
H
Edited by Hermon - 2020年7月14日 21:13:20
- ddankhazi
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There is a way.
https://ddankhazi.com/2020/08/26/hard-edge-data-from-houdini-to-maya/ [ddankhazi.com]
Cheers, D
https://ddankhazi.com/2020/08/26/hard-edge-data-from-houdini-to-maya/ [ddankhazi.com]
Cheers, D
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