TriPlanar Shader for Mantra

   3075   4   2
User Avatar
Member
21 posts
Joined: 9月 2018
Offline
Hi all!

When I create or download assets for outside set dressing (rocks and stuff) I often wished that Houdini had a decent tri-planar mapping shader. I'm used to it from game engines and it is so convenient not having to create UVs for this type of geo!

I like to use volumetric modeling in Houdini for such assets and it can be quite a PITA to create UVs for geometry like that (good UVs that is, that also work in closeups with no seams and no stretching!).

With tri-planar mapping you don't need no UVs – just slap the textures on and you're good. Of course it has its limits, but still.

So as the built-in tri-planar node in Houdini is quite a pain to use and most of all does not work for normal maps, I decided to create my own. With this Mantra shader I can tri-planar map all needed textures (diffuse, normals, roughness, displacement) at once. And I added a decal mapper as a bonus, to be able to add some details here and there.

If anyone's interested, it's free:

Description, Download & Video page:
https://deepwell.at/pages/triplanar/ [deepwell.at]

Direct link to video:
https://vimeo.com/637772787 [vimeo.com]
Edited by DeepwellAT - 2021年10月22日 05:11:59
User Avatar
Member
883 posts
Joined: 9月 2018
Online
Thanks for sharing, looks really useful. As Mantra will be outdated soon, I mean it already is, I think trying to do the same for Karma, would be more beneficial for the user.

All in all, textures looks great when applied.
QA Specialist at Greyscalegorilla
User Avatar
Member
21 posts
Joined: 9月 2018
Offline
Hey @SIgor420, thx!
Yea, I know - Mantra is dead...
But as Karma actually only will come out of beta tomorrow with the Houdini 19 release I am still using Mantra and am actually shifting to RedShift

I feel that the whole Solaris/Karma construct is more suited for big productions/studio setups. It seems like having to switch to a whole different app, going from modeling/animating/siming to then doing layout and rendering in Solaris/Karma. To me it feels the same as exporting to say Clarisse and doing it there (and that has a whole other set of advantages).

J.
User Avatar
Member
883 posts
Joined: 9月 2018
Online
DeepwellVFX
Hey @SIgor420, thx!
Yea, I know - Mantra is dead...
But as Karma actually only will come out of beta tomorrow with the Houdini 19 release I am still using Mantra and am actually shifting to RedShift

I feel that the whole Solaris/Karma construct is more suited for big productions/studio setups. It seems like having to switch to a whole different app, going from modeling/animating/siming to then doing layout and rendering in Solaris/Karma. To me it feels the same as exporting to say Clarisse and doing it there (and that has a whole other set of advantages).

J.
I see your point. Lets see tomorrow, or I think after tomorrow how things will be. I still think it will be worth it as I believe SideFX will work more on it to make it even easier to use.
QA Specialist at Greyscalegorilla
User Avatar
Member
21 posts
Joined: 9月 2018
Offline
SIgor420
Lets see tomorrow, or I think after tomorrow how things will be.

So we have a Karma ROP now!
No need to go full Solaris to use Karma...
Makes it much more solo artist friendly IMHO.
Edited by DeepwellAT - 2021年10月27日 12:52:19
  • Quick Links