Grass! I created the character by merging primitives and converting to a vdb and then finished it with quick animation using kineFX. The roll of grass was done with vellum, and animated noise on the up vector for each blade. This was my first time using Karma and it really enjoyed working with it.
Very quickly made as my actual projects take priority. But shoutout to the Houdini 18 presentation for showing how to copy lights to points in LOPs. (I knew I saw it somewhere and finally had a reason to figure out where)