Instant Meshes Bridge

Instant Meshes is an open source Quad Remesher that works incredibly well.
In this video we cover a way to call Instant Meshes from inside Houdini and use it on a normal workflow. 
You will need to download the Instant Meshes executable and place it in your houdini16.0 directory, or select a custom path as shown in the video. 

Feel free to leave your opinion in the comments! 



Houdini 16.5 Update

Few updates to the Instant Meshes SOP to expose more control.

You can download the HDA from the Games Tools Github Page along with the rest of the Game Development Toolset


コメント

  • copernicusmuffin 1 年, 3 ヶ月 前  | 

    definitely helpful. thank you!

  • Vasilis Triantafyllou 1 年, 3 ヶ月 前  | 

    This looks like a great way to auto retopologizing, is there a way to make it work on MACOSX ?
    Many Thanks

  • akvahouse 1 年, 1 ヶ月 前  | 

    Hi, unfortunately, this tool makes holes in geometry, maybe need add more options besides desired vertex count?

  • 099440a80f774063a1e115922 1 年, 1 ヶ月 前  | 

    Thanks! Good Tool!
    However, does it have issue with AMD Ryzen TR processor?
    Meshes intersecting.

  • albehany 7 ヶ月, 3 週間 前  | 

    , how can i point the sop_instant_meshes to the app if the app in the application folder. in mac OS X system. check the image. thank you

  • DASD 3 ヶ月, 1 週間 前  | 

    The executable version indeed has far more features than the node version. One thing I could imagine doing would be to mark a few points on the high-res geo, turn those into curves (via shortest path), possibly smooth it out a bit and use the result to guide the orientation field. I suppose this could be automated with an array (multiparm) of group inputs.

    I am not sure the software has this feature, but it should have a way to paint/mark areas where you want more or less detail.

  • Simon van de Lagemaat 1 週間 前  | 

    Ya it would be nice to be able to localize detail somehow.

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