Curve framing is important for a lot of things, like trajectories, creating geometry from curves or aligning copied geometry to curves. In this tutorial Manuel implements the parallel transport algorithm that transports an initial normal vector along a curve to create a smoothly varying frame. But be warned. This video is very VEX heavy.

In this tutorial you’ll learn how to read a scientific paper and translate it’s content to Houdini.

コメント

  • anon_user_75466869 6 年, 3 ヶ月 前  | 

    the VEX is an incredible tool I liked to lot followed this tutorial.

  • windwolfx23 6 年, 3 ヶ月 前  | 

    always the best!

  • BlissettDMB 6 年, 3 ヶ月 前  | 

    This is perfect. Great work, thank you!!!!

  • Dav_Rod 5 年, 9 ヶ月 前  | 

    Thanks for the tutorial.

    I would like to know if there is no easier way already implemented in Houdini to achieve the result. Kind of Spline Wrap or maybe ussing the Polyframe node?

    Thanks guys and waiting for more.

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