CLOTH

Whether you're crafting realistic garments, wind-swept flags, or epic destruction sequences with tattered materials, Houdini’s cloth system gives you control, speed, and fidelity.

VELLUM

To give artists a head start when setting up cloth sims, the Content Library includes a collection of eight different fabrics with unique physical behaviour and shaders per fabric. These include silk, velvet, wool, leather, jersey, raincoat, tulle with embroidery and jeans.

Fabric Presets

CONTENT LIBRARY

Vellum Cloth Brush

Cloth and Soft Body

CLOTH IN PRODUCTION

Expedition 33 | Sandfall Interactive

Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge of building Clair Obscure: Expedition 33. From navigating resource constraints to leveraging procedural tools for city generation, Vellum cloth sims, and more, he explains how creativity and technical artistry came together to bring this visually stunning RPG to life.

VELLUM

The Vellum solver brings fast Cloth tools to Houdini. In this release, Cloth continues to be a major focal point of these tools with key improvements to mass/scale/topology invariance, collision robustness and recovery from tangling. Velocity blending and relative motion controls offer more stability during high-speed scenarios and Vellum also has new sliding constraints to create unique effects.

Vellum Cloth

Cloth Nodes

Here some of the nodes to look out for when working with Cloth in Houdini. These nodes let you add and configure cloth in preparation for simulation. The Vellum solver is used as the primary solver for Cloth.



LEARNING RESOURCES

Check out a growing collection of lessons focused on Cloth in Houdini. 

CLOTH Learning Path

CLOTH IS  AVAILABLE IN:

 Houdini CORE*     |       Houdini FX     |      Houdini Indie     |      Houdini Education     |      Houdini Apprentice


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* ONLY SOP LEVEL SIMULATION TOOLS