Character FX

CLOTH

Cloth simulations in Houdini are created using the Vellum solver which is a simulation framework that uses extended Position Based Dynamics. The main advantage of a Position Based Approach is its controllability, stability, and ability to produce believable results quickly. In addition to cloth, it can be used to create many different things including hair, softbodies, balloons, and grains.
Start Here
obj-image Beginner
VELLUM: Workflow Concepts
John Moncrief |  SIDEFX
obj-image Quickstart
Vellum Quickstart Parts 1-5: Theory & Basic Setups
Moritz Schwind |  ENTAGMA
obj-image Quick Tips
Vellum Cloth: Tips & Tricks
Isabel Kokuti
obj-image Intermediate
Vellum Cloth Workflows
Sara Rascon |  SIDEFX
obj-image Quick Tips
Vellum Cloth Lookdev Tips
Sara Rascon |  SIDEFX
obj-image Quick Tips
VELLUM Jeans | Tips & Tricks
Bokyeong Kim
Talks and Webinars
VELLUM Cloth Workflows
Sara Rascon | HUG
Vellum Unveiled
John Moncrief | HOUDINI HIVE
Character FX & Cloth in H17
Jeff Wagner | HOUDINI HIVE
Masterclasses
obj-image Masterclass
Vellum Cloth Updates | H18 Masterclass
Jeff Lait |  SIDEFX
obj-image Masterclass
Vellum Constraint Features | H18 Masterclass
johner |  SIDEFX
obj-image Masterclass
Vellum Cloth | H17 Masterclass
Jeff Lait |  SIDEFX
obj-image Masterclass
Vellum Drape | H17 Masterclass
Jeff Lait |  SIDEFX
obj-image Masterclass
Advanced Vellum Workflows| H17 Masterclass
johner |  SIDEFX
Third Party Lessons
obj-image Intermediate
Vellum Creature Setup
Geordie Martinez
obj-image Beginner
Vellum Flag attached to a String
varomix Wey
obj-image Intermediate
Cloth in Production: Simulate Efficiently
Adam Katz |  CGCIRCUIT
obj-image Beginner
How to Stretch & Tear Cloth
Matt Allinson