Phill
Phill
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Recent Forum Posts
Texture Mapping June 29, 2005, 11:39 p.m.
Yep you are absolutley correct. I just needed to make my UV's even first.
Thanks
Phill
Thanks
Phill
Texture Mapping June 29, 2005, 7:26 p.m.
Hello,
I have modelled and animated a book that opens using polygons, i then have subdivided the geometry and textured it. Now the tricky bit, is there any way i can fix the texture maps to the subdivided model. My gut reaction is no i can't, and that i will have to texture before i animate it. Which means that the subdivide will screw up my textures, and animating after the subdivide is far to problematic.
Would appreciate any help
Cheers
Phill
I have modelled and animated a book that opens using polygons, i then have subdivided the geometry and textured it. Now the tricky bit, is there any way i can fix the texture maps to the subdivided model. My gut reaction is no i can't, and that i will have to texture before i animate it. Which means that the subdivide will screw up my textures, and animating after the subdivide is far to problematic.
Would appreciate any help
Cheers
Phill
reflections behind a glass jar Jan. 17, 2005, 4:25 p.m.
Thanks for the replies.
I tried the super material but it didn't seem to want to refract, and i couldn't find any glass shaders on odforce.
Maybe i will have to build a shader in vex.
Cheers
Phill
I tried the super material but it didn't seem to want to refract, and i couldn't find any glass shaders on odforce.
Maybe i will have to build a shader in vex.
Cheers
Phill