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anon_user_72634636
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Recent Forum Posts
STRIP ANIMATION AND REAPPLY Jan. 5, 2021, 11:10 a.m.
Hey guys. Happy New Year.
I've got an alembic animated character which has no name attribute. I want to make a fire sim around the character but I don't want the sim to be affected by the character animation, meaning I don't want the velocity of the animation to affect the fire sim.
So I'd like to strip the animation from the character, make the sim and reapply the animation. How can I do that?
Thanks.
I've got an alembic animated character which has no name attribute. I want to make a fire sim around the character but I don't want the sim to be affected by the character animation, meaning I don't want the velocity of the animation to affect the fire sim.
So I'd like to strip the animation from the character, make the sim and reapply the animation. How can I do that?
Thanks.
Native PRT export Oct. 5, 2019, 1:59 a.m.
Hey guys.
I don't know if this is the right channel to request things but I'd very much like to have a native SOP to export .prt sequences. There are some solutions out there but none of them is native. Could you guys from SideFX implement this please?
Thanks.
I don't know if this is the right channel to request things but I'd very much like to have a native SOP to export .prt sequences. There are some solutions out there but none of them is native. Could you guys from SideFX implement this please?
Thanks.
Building destruction Nov. 24, 2018, 9:18 p.m.
Hi guys.
I'm new to Houdini. I'm comfortable with the interface and the basics of FX in Houdini. I have this project to blow up a building. I modeled a basic building structure in 3DS MAX with wall, window frames and glass. So I want to do everything right. How do I export to Houdini? Using .FBX? Is there any tutorials for it?
Thanks.
I'm new to Houdini. I'm comfortable with the interface and the basics of FX in Houdini. I have this project to blow up a building. I modeled a basic building structure in 3DS MAX with wall, window frames and glass. So I want to do everything right. How do I export to Houdini? Using .FBX? Is there any tutorials for it?
Thanks.