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Recent Forum Posts
Fruit animation-- Project Texture after ray and sweep May 7, 2023, 10:06 a.m.
Now I fixed uv as photo attatched shows but uv islands' boundaries are still strange.
This tutorial
says vdb nodes and some for-each loops nodes will solve the problem but mine is not particles but vellum so I'm still keep trying my RnD.
Any hint would be appreciated🎗️
This tutorial
says vdb nodes and some for-each loops nodes will solve the problem but mine is not particles but vellum so I'm still keep trying my RnD.
Any hint would be appreciated🎗️
Fruit animation-- Project Texture after ray and sweep May 5, 2023, 11:07 a.m.
HiI'm now trying to make fruit peeling effect.
I could make the animation but I cannot figure out how I can apply the material to it.
I'm using the megascan's lime model and the problem is the texture as you can see in the photo I attatched.
The yellow area must be in the top and the bottom of the fruit but they aren't in the right place..
Any help would be appreciated. Thanks in advance.
I could make the animation but I cannot figure out how I can apply the material to it.
I'm using the megascan's lime model and the problem is the texture as you can see in the photo I attatched.
The yellow area must be in the top and the bottom of the fruit but they aren't in the right place..
Any help would be appreciated. Thanks in advance.
Houdini Octane Texture April 30, 2021, 1:49 p.m.
jandress
From the screenshots it doesn't look like you have applied an octane material. Octane does not use mantra materials.Image Not Found
Thanks for replying!
1.Could you show me the "shop" window?
2.Does the IPR show the material without attaching "attribcreate" node and disabling overriding by the "shop_materialpath primitive attribute"?
3.Am I writing correct path in attribcreate window as the img below shows?
too novice to be confused just by attaching the texture to the obj..:/ sorry for the basic question!