Sebastian Schröder


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Recent Forum Posts

Making all points in all primitives coplanar July 5, 2019, 1:30 a.m.

polyreduce will turn most primitves into triangles which by their very nature are always co-planar. certainly the easiest way to achieve your desired result if triangles are acceptable.

3d Volume from Image? March 21, 2019, 2:38 a.m.

not sure if houdini has functionality for that built in somewhere, but there is a lot of software out there that will generate a depth map from an image. [] i hope it's okay to post links here.
i'd use that to displace a tessellated plane, cap the back and turn it into a volume.

Baking position maps question March 6, 2019, 1:36 a.m.

how are you normalizing your positions before baking them? substance designers position maps are in object space and yours need to be as well .

@Cd = fit(@P,getbbox_min(0),getbbox_max(0),{0,0,0},{1,1,1});

this inside a point wrangle will normalize your positions relative to the bounding box.