Ivo van Roij

ivovanroij

About Me

I'm passionate about using Houdini to create procedural content for cinematics and videogames, and am currently working as a Technical Artist in Japan at Bandai Namco for Creek & River, with previous experience on the Gran Turismo games for Polyphony Digital at SONY Interactive Entertainment with t...  more
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
Tokyo, Japan

Houdini Skills

ADVANCED
Procedural Modeling
INTERMEDIATE
Environments  | Digital Assets
BEGINNER
PDG

Availability

I am currently employed at Bandai Namco Studios

My Badges

Intern Alumni
2017/18

My Tutorials

obj-image Advanced
Copy Pasting Real Life
obj-image Intermediate
Procedural Pipes
obj-image Intermediate
Procedural Railroad Tracks
obj-image Intermediate
Skeletal Meshes & Animating
obj-image Beginner
Procedural Stream - Part 2
obj-image Intermediate
Procedural Stream - Part 1

Recent Forum Posts

Collision_geo Oct. 28, 2025, 9:45 p.m.

For as far as I know this is a consistent bug in 5.5.4, and is resolved in the later versions. That being said, according to UE and USD importers, it might resolve switching off the Never Needs Cooked Collision Data toggle under the Collision>Primitives tab.