Stina Flodström

stinzen

About Me

EXPERTISE
Freelancer
INDUSTRY
Gamedev

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LOCATION
Denmark

Houdini Skills

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Recent Forum Posts

Unreal PCG HDA node, how to output points? Feb. 24, 2026, 5:09 a.m.

Hello,
I'm trying out the new PCG Houdini Digital asset node. I managed to generate meshes with my HDA on PCG points. As a next test I want to spawn a point cloud from my HDA into my PCG graph, but I haven't been able to figure out how.

In the documentation it says:

PCG data
The HDA PCG node can create raw PCG data instead of Unreal objects. For example, an HDA may sample a Houdini heighfield and return a list of points rather than a whole landscape. You can use unreal_pcg_params to export parameters and attribute sets.
https://www.sidefx.com/docs/houdini/unreal/pcg/index.html [www.sidefx.com]

How do I use this attribute? I couldn't find this attribute in the Houdini Engine for Unreal list of attributes.

OSM & Mapbox fixes/alternatives Feb. 24, 2026, 4:51 a.m.

Hello,
I've been working on this topic as well. There is a video from Entegma called "Houdini Game Tools Assembling a 3D Scan Of The Earth", going through another method for aligning osm with height.

Their way of downloading heightmaps didn't work for me so I ended up getting height data from QGIS and the plugin OpenTopology and other sources. I then used osmosis to clip the osm in the same region and the Entegma method of aligning it in houdini. I thought about writing a blog post to go though the steps as it's a bit complicated

Otherwise you might want to look into the "Mapbox on steroids" node that someone made, haven't tested it in a while so don't know if it has the same problems as the original.

MaterialX Normal Map Utilities Nov. 26, 2025, 2:08 p.m.

Amazing, I was just looking for a way to control normal intensity and stumbled on this post, how do I add them to my project?