Here is the entire process of rigging a quadruped character from scratch - from basic techniques for creating bones, capturing geometry, setting up IK for bones, blendshapes for the face, creating spine and tail, as well as creating custom parameters to controllers for additional user control.



This is the overview video; there are 14 videos altogether, each of them with an accompanying scene file so you can either follow along and create yours from scratch or grab the scene file from where you want to pick up from and continue! You can visit the collection page to view all of the lessons on a single page.

COMMENTS

  • Evgeniy Kovalenkov 9 months, 2 weeks ago  | 

    You are GENIUS!!! Tnx!!!

  • harryabreu 9 months, 2 weeks ago  | 

    Thank you very much!!! :)

  • Satish Goda 9 months, 2 weeks ago  | 

    Where is the scene file?

  • Satish Goda 9 months, 2 weeks ago  | 

    Never mind. Found the scene file in the 1st tutorial page.

    Thank you so much for this tutorial series :)

    • caravana7 9 months, 2 weeks ago  | 

      where? please where?

  • Sergio Peixoto 9 months, 2 weeks ago  | 

    OMG, thank you so much;) You're the best!

  • seifdune 9 months, 2 weeks ago  | 

    haaahaa OMG Thank yooou

  • apaza610 9 months, 2 weeks ago  | 

    I'm really thankful for such amazing tutorials...

  • mwessels 8 months, 1 week ago  | 

    Finally! Thanks, I was really looking forward to a proper Houdini rigging tutorial. One step further away from Maya for me.

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