Here is the entire process of rigging a quadruped character from scratch - from basic techniques for creating bones, capturing geometry, setting up IK for bones, blendshapes for the face, creating spine and tail, as well as creating custom parameters to controllers for additional user control.



This is the overview video; there are 14 videos altogether, each of them with an accompanying scene file so you can either follow along and create yours from scratch or grab the scene file from where you want to pick up from and continue! You can visit the collection page to view all of the lessons on a single page.

COMMENTS

  • Evgeniy Kovalenkov 1 year ago  | 

    You are GENIUS!!! Tnx!!!

  • harryabreu 1 year ago  | 

    Thank you very much!!! :)

  • Satish Goda 1 year ago  | 

    Where is the scene file?

  • Satish Goda 1 year ago  | 

    Never mind. Found the scene file in the 1st tutorial page.

    Thank you so much for this tutorial series :)

    • caravana7 1 year ago  | 

      where? please where?

  • Sergio Peixoto 1 year ago  | 

    OMG, thank you so much;) You're the best!

  • seifdune 1 year ago  | 

    haaahaa OMG Thank yooou

  • apaza610 1 year ago  | 

    I'm really thankful for such amazing tutorials...

  • mwessels 11 months ago  | 

    Finally! Thanks, I was really looking forward to a proper Houdini rigging tutorial. One step further away from Maya for me.

  • R3PT1L 2 months ago  | 

    Thank You Bro :3
    where can I get the geo of the cat?

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