Let’s take a look at how to create a nice and elegant solution to stacking the Oil barrels we created in the previous lecture. By the end of this lecture we will have a complete stacking tool inside of Unity that will allow us to stack the oil barrels without any manual placement.

COMMENTS

  • DevoStevo 2 years, 3 months ago  | 

    Couldn't get my foreach_end1 to work right. My barrels are overlapping for some reason. Really would make it a lot easier for us beginners if you selected each node rather then just displaying each one. Not only that, but click inside each parameter so people can see what you've entered, esp., if formula used. What did you enter in the add1 node > Point 0 > x y z values. Did you use D_XSIZE etc at end, my point ends up in a weird place.

  • DevoStevo 2 years, 3 months ago  | 

    Just had to adjust the Mountain Height to fix overlap but now my stacker is placing them directly on top of the other barrels & I'm not getting any random rotate on any of my barrels.....doh!

  • DevoStevo 2 years, 3 months ago  | 

    I'll stop talking to myself now......lol.

  • Indie-Pixel 2 years, 3 months ago  | 

    Howdy Steve! My apologies for not clicking in each node to display the params. Do you have access to the HDA'a or the Hip files that come with this course? If not I can provide you with them. Hopefully that will help with the setups. Let me know, and Ill send you a link. Thanks! :-)

  • amartinez 1 year, 3 months ago  | 

    The foliage tutorial... did it get made?

  • Indie-Pixel 1 year, 3 months ago  | 

    I'm actually still working on a new level design course with all the latest from houdini engine and pdg. That will cover foliage...its not out just yet. Thanks!:)

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