In this NineBetween tutorial, Moeen goes over how to create a rain system using a popnet which utilizes pop streams, pop replicates, pop groups, pop collision behaviors and pop properties. We then take the particle output and convert it to geometry. Finally we go over how to create a simple wetmap for our geometry based on our rain. For further information on this tutorial, please visit our blog post: https://www.ninebetween.com/single-post/Tutorial3RainSystems

CREATED BY

MOEEN SAYED

Visual Effects artist for over 4 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

More from Moeen Sayed

COMMENTS

  • sight99 5 years, 6 months ago  | 

    gooood!

  • OneBigTree 5 years, 6 months ago  | 

    Excellent tutorial! Good pace, enough explanation, very focused, easy to understand and - no music ;)
    More please!

    • Moeen 5 years, 6 months ago  | 

      Thanks for the great feedback, I really appreciate it!

  • OneBigTree 5 years, 6 months ago  | 

    Oh and I forgot: good audio as well. This is sooo important.

  • meirbekz 5 years, 6 months ago  | 

    Very nice! Thanks.

  • metalsteve 5 years, 6 months ago  | 

    Good clean tutorial. Everything you need and nothing you dont.
    Excellent job.

  • cgafatsom 3 years, 9 months ago  | 

    i have a error on pop stream 4 :
    Warning
    popgroup1:
    Warning: apply_rules:
    Warning: popobject - /obj/Rain/popnet/popstream4/popgroup1/apply_rules: Invalid group (runSpawn)

    screen shot : https://drive.google.com/file/d/1fIadEKiDS001soGuVyfqgACv1rL6S36W/view?usp=sharing

Please log in to leave a comment.