In this NineBetween tutorial, Moeen goes over how to create a rain system using a popnet which utilizes pop streams, pop replicates, pop groups, pop collision behaviors and pop properties. We then take the particle output and convert it to geometry. Finally we go over how to create a simple wetmap for our geometry based on our rain. For further information on this tutorial, please visit our blog post:


  • sight99 2 weeks, 4 days ago  | 


  • OneBigTree 2 weeks, 3 days ago  | 

    Excellent tutorial! Good pace, enough explanation, very focused, easy to understand and - no music ;)
    More please!

    • Emsyd 1 week, 5 days ago  | 

      Thanks for the great feedback, I really appreciate it!

  • OneBigTree 2 weeks, 3 days ago  | 

    Oh and I forgot: good audio as well. This is sooo important.

  • meirbekz 1 week, 6 days ago  | 

    Very nice! Thanks.

  • metalsteve 1 week, 3 days ago  | 

    Good clean tutorial. Everything you need and nothing you dont.
    Excellent job.

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